InvokeAI YouTube Videos
Living list of all InvokeAI YouTube Videos
Section titled “Living list of all InvokeAI YouTube Videos”The InvokeAI team has produced many detailed and informative videos on many of the ways InvokeAI works on the InvokeAI YouTube channel. This page will be maintained with links and annotated descriptions of what those videos cover. This is a curated list and is organized, as much as possible, by theme and level of detail and required backgrund knowledge, not by release date. Though, this can mean that some of the content or interfaces shown may have changed in more-recent versions of Invoke, the concepts and techniques are still applicable. The Invoke team has also created curated playlists if you’d prefer to watch a series of videos one after the other.
Topic Videos
Section titled “Topic Videos”Short-form videos that introduce parts of InvokeAI.
AI Image Generation | |
|---|---|
The Basics of AI Image Generation (Invoke - Getting Started Series #1) (13:12)![]() | overview of Invoke Studio interface, positive and negative prompts, Embeddings, image settings, generation settings (Model and Concepts), Controlnet, IP Adapter |
InvokeAI - Fundamentals - Creating with AI (13:39)![]() | how Diffusion image modelling works, how images are generated, how prompts are structured (Subject, Category, Quality Modifiers, Aesthetics & Composition), how Image2Image works (Denoising Strength), brief overview of Control Adapters (Denoising Timeline, Begin / End Step Percentage) |
InvokeAI - SDXL Getting Started (6:39)![]() | SDXL prompting (Concatenate Prompt with Style button), VAE Precision, ideal image ratios, Refiner (refinger steps to denoising steps ratio), keturn SDXL Prompt Styles |
Using AI Image to Image Transformation (Invoke - Getting Started Series #3) (8:26)![]() | review of denoising process in Image2Image, Denoising Strength, using high contrast images to control composition and placement |
InvokeAI - AI Image Prompting (25:34)![]() | Controlnet Adapters (SDXLcanny), IP Adapters (ip_adapter_sdxl_vit_h, Weight influence, using result images as input), use of Controlnet Adapters and IP Adapters with Image2Image, Unified Canvas and Controlnet Adapters (SDXLsoftedge), Controlnet Adapters to imitate style |
Using Schedulers and CFG Scale - Advanced Generation Settings (Invoke - Getting Started Series #4) (9:35)![]() | using advanced generation settings, brief explanation of sampler/scheduler, explanation of Steps and relationship to quality/efficiency, brief explanation of CFG Scale setting |
Controlling AI Image Generation with ControlNet & IP Adapter (Invoke - Getting Started Series #2) (13:57)![]() | explanation of SDXLcanny ControlNet (Weight, Begin/End Step Percentage, Control Mode, Resize Mode, Processor, Low & High Threshold), explanation of using multiple ControlNets at the same time (SDXLDepth & SDXLcanny), explanation of IP Adapters (Weight, ip_adapter_sdxl vs ip-adapter-plus_sdxl_vit-h) |
InvokeAI - Workflow Fundamentals - Creating with Generative AI (23:29)![]() | deeper discussion of the denoising process (CLIP: Text Encoder, UNet: Model Weights, VAE: Image Decoder), overview of the Denoise Latents node (Positive Conditioning, Negative Conditioning, UNet, Noise, Denoising Start, Denoising End, Latents Object), overview of the Latents to Image node, overview of the Basic Workflow (Positive Prompt, Negative Prompot, Noise, Denoising, Decoding), demonstration of using the Workflow Editor (adding nodes, connecting nodes, renaming nodes and fields, adding nodes to the Linear View, Noise Node, Random Integer Node, minimizing nodes, selecting nodes to see their output, Image Primitive Node, Image to Latents Node, Progress Image Node, Resize Latents Node, errors and error indicators, adding workflow details for distribution, Notes Node) |
AI Workflows that Accelerate Production & Respect Artists’ Process (GDC 2024) (35:56)![]() | presentation at the Game Developers Conference (2024) on AI image generation at time of recording, Invoke’s philosophy and approach to AI image generation, how workflows work and generate images, demonstration of the Unified Canvas, Q&A from the audience |
Studio Sessions
Section titled “Studio Sessions”Long-form videos that go into depth about how to use InvokeAI at a deep level.
Creating Consistent Character Concepts with IP Adapter and Img2Img (1:05:35)

Creating 2D to 3D Environment Art Renders with AI feat. Blender and Depth Anything (56:22)

Generate Character and Environment Textures for 3D Renders using Stable Diffusion (58:20)

Inpainting, Outpainting, and Image Refinement in the Unified Canvas (55:24)

Workflow to Improve Your Vehicle Concept Art using Shapes and Generative AI (59:07)

Mastering Inpainting: Turn Sketches into Detailed Characters with AI (56:24)

Mastering Text Prompts and Embeddings in Your Image Creation Workflow (59:04)

Create UI/UX Components for Games in Minutes with AI (57:13)

How to Create Digital Wallpaper Art for Your Game with Advanced Inpainting and SDXL Models (55:19)

How to Train, Test, and Use a LoRA Model for Character Art Consistency (1:01:59)

Version Releases
Section titled “Version Releases”Short-form videos that show new versions of InvokeAI as they’re released (from newest to oldest).
Invoke - 4.0 Open Source Release - New Model Manager Interface, Gradient Denoising & More… (6:42)

Invoke - 3.7 Release - New Workflow Interface, Seamless Textures, and DW Pose (4:35)

Invoke - 3.6 Release - New User Interface Updates, and more (18:48)

InvokeAI 3.4 Release - LCM LoRAs, Multi-Image IP Adapter, SD1.5 High Res, and more (15:33)

InvokeAI 3.3 Release - T2I Adapters, Multiple IP Adapters and more… (9:42)

InvokeAI 3.2 Release - Queue Manager, Image Prompts, and more… (14:09)

InvokeAI 3.1 Release - Workflows, SDXL Unified Canvas, and more… (13:52)



























