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Canvas Text Tool

The canvas text workflow is split between a Konva module that owns tool state and a React overlay that handles text entry.

  • invokeai/frontend/web/src/features/controlLayers/konva/CanvasTool/CanvasTextToolModule.ts
    • Owns the tool, cursor preview, and text session state (including the cursor “T” marker).
    • Manages dynamic cursor contrast, starts sessions on pointer down, and commits sessions by rasterizing the active text block into a new raster layer.
  • invokeai/frontend/web/src/features/controlLayers/components/Text/CanvasTextOverlay.tsx
    • Renders the on-canvas editor as a contentEditable overlay positioned in canvas space.
    • Syncs keyboard input, suppresses app hotkeys, and forwards commits/cancels to the Konva module.
  • invokeai/frontend/web/src/features/controlLayers/components/Text/TextToolOptions.tsx
    • Provides the font dropdown, size slider/input, formatting toggles, and alignment buttons that appear when the Text tool is active.

renderTextToCanvas() (invokeai/frontend/web/src/features/controlLayers/text/textRenderer.ts) converts the editor contents into a transparent canvas. The Text tool module configures the renderer with the active font stack, weight, styling flags, alignment, and the active canvas color. The resulting canvas is encoded to a PNG data URL and stored in a new raster layer (image object) with a transparent background.

Layer placement preserves the original click location:

  • The session stores the anchor coordinate (where the user clicked) and current alignment.
  • calculateLayerPosition() calculates the top-left position for the raster layer after applying the configured padding and alignment offsets.
  • New layers are inserted directly above the currently-selected raster layer (when present) and selected automatically.

Font definitions live in invokeai/frontend/web/src/features/controlLayers/text/textConstants.ts as ten deterministic stacks (sans, serif, mono, rounded, script, humanist, slab serif, display, narrow, UI serif). Each stack lists system-safe fallbacks so the editor can choose the first available font per platform.

To add or adjust fonts:

  1. Update TEXT_FONT_STACKS with the new id, label, and CSS font-family stack.
  2. If you add a new stack, extend the TEXT_FONT_IDS tuple and update the canvasTextSlice schema default (TEXT_DEFAULT_FONT_ID).
  3. Provide translation strings for any new labels in public/locales/*.
  4. The editor and renderer will automatically pick up the new stack via getFontStackById().
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