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Releases

v6.7.0

This minor release includes improved object selection on Canvas, layer adjustments, prompt history and a handful of other enhancements and fixes.

Select Object v2

We’ve made some major improvements to object selection.

  • Segment Anything v2 is now supported. You can choose between SAM1 and SAM2. We’ve found that SAM2 is much faster than SAM1, but often does not perform as well, so we left SAM1 as an option.
  • You may now draw a box around the target object. The box doesn’t need to be exact - sometimes, you can get better results by making it a bit smaller than the target object. Points are still supported and can be used independently or as a refinement for a box.
  • Holding shift while clicking creates an exclude point if you have include selected. If you have selected exclude, holding shift will instead create an include point.
  • You can now provide a text prompt instead of a box and points. Use very simple language for best results. Internally, this uses Grounding DINO to identify the target.

Raster Layer Adjustments

Right click a Raster Layer to add adjustments. Adjustments are non-destructive, though you can accept them to bake them into the layer.

You can adjust brightness, contrast, saturation, temperature, tint, and sharpness, or use the curves editor to adjust each channel independently.

Thanks @dunkeroni for implementing this very useful feature.

Prompt History

There’s a new button in the Positive Prompt box for prompt history. Your last 100 unique prompts are stored for easy recall. You can search them, delete individual prompts, or clear the whole list.

Enhancements

  • Improved object selection on Canvas.
  • Raster layer adjustments. Thanks @dunkeroni!
  • Support for mathematical expressions in number input fields. Currently, these are only enabled for fields in the Workflow Editor (including Builder Forms). Thanks @csehatt741!
  • Prompt history for Positive Prompt.
  • Queue list now sorts with newest on top. You can reverse the sort if you want, to restore the previous sorting. Thanks @csehatt741!
  • Updated translations. Thanks @Harvester62 @Linos1391!

Fixes

  • Fixed an issue that prevented you from using LoRA weights outside the range -1 to 2.
  • Fixed an issue where LoRA settings could be lost on refresh.
  • Fixed an issue where LoRAs with weights outside the range -1 to 2 were not able to be recalled from metadata.
  • Fixed an issue where popovers like the Canvas Settings popover were obscured by other UI elements.
  • Fixed a path traversal vulnerability affecting the bulk downloads API.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.6.0…v6.7.0

v6.6.0

This is a minor release, adding a few QoL improvements and fixes.

Enhancements

  • Canvas Color Picker has foreground and background colors. Switch between them with x. Press d to reset them to black and white. Thanks @csehatt741!
  • You can set a default weight setting for LoRAs in the Model Manager. When you add the LoRA, it will start at the default weight. Thanks @csehatt741!
  • Canvas Brush/Eraser width renders an in-line slider when there is enough space instead of showing the slider in a popover.
  • Updated translations. Thanks @Harvester62!

Fixes

  • Always delete LoRAs when recalling all metadata. Thanks @csehatt741!
  • Incompatible LoRAs being enabled prevents you from clicking Invoke.
  • Fixed an issue where it was possible to drag a tab panel to another location in the UI on Chrome and Launcher (Firefox was unaffected).
  • Internal file organization fix for docker builds.
  • Fix an issue where progress images were super tiny (again).
  • Fix an issue where no fallback was rendered in the viewer when no image is selected.
  • Fix an issue where a single middle-mouse click on Canvas would activate the View tool (i.e. drag-to-pan), and you had to click again to deactivate it.
  • Fix an issue in the Viewer where the last-generated image would briefly show after the current generation finishes.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.5.1…v6.6.0

v6.5.1

This is a patch release, fixing a few high priority bugs.

Fixes

  • Hard crash when generating with FLUX on Windows.
  • Super tiny progress images on Canvas.
  • Assorted Canvas issues, mostly around transparency.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.5.0…v6.5.1

v6.5.0

This release includes a handful of fixes and enhancements.

Enhancements

  • Add a optional Shuffle button to float and integer fields in Workflow Builder forms. Thanks @csehatt741!
  • Canvas color picker non longer changes the alpha of the color.
  • When the bbox aspect ratio is locked, resizing the bbox from the Canvas will respect the locked status of the aspect ratio. Hold shift to temporarily invert the locked status:
    • When the aspect ratio is locked, holding shift while resizing the bbox will allow you to freely resize the bbox.
    • When the aspect ratio is not locked, holding shift while resizing the bbox will maintain the last aspect ratio of the bbox.
  • When a node field is added to a Workflow Builder form, the + button to add it will now show a - and let you remove the field. Thanks @csehatt741!
  • When changing a selection of image’s board, the current board is hidden from the board drop-down. The items in the drop down are now sorted alphabetically. Thanks @csehatt741!
  • When using a model that doesn’t support reference images, they will be hidden. You can now Invoke without needing to disable them.
  • When using a model that doesn’t support explicit width and height settings, they will be hidden.

Fixes

  • Rare issue with HF tokens that could cause an error when downloading models from a protect HF repo immediately after setting the token in Invoke’s Model Manager.
  • Fix an issue with float field precision in the Workflow editor.
  • Fix an error AttributeError: module 'cv2.ximgproc' has no attribute 'thinning'. Affected users should use the Launcher’s Repair Mode to get the fix, otherwise the error will persist.
  • Disable the color picker when using middle mouse to pan the Canvas.
  • Minor issue related to gallery multi-select where the last-selected image didn’t show in the viewer.
  • Prevent dragging and dropping a node field into the Workflow Builder if it has already been added once.
  • Fix an issue where the last progress image for a Canvas generation would get stuck on the Viewer tab.
  • Fix an issue where certain image loading errors in Canvas were not logged correctly.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.4.0…v6.5.0

v6.4.0

This release includes a handful of fixes and enhancements.

Enhancements

Shout-out to @csehatt741 for knocking out some great QoL improvements. Thank you!

  • Canvas Bbox visibility can be toggled with shift+o. Thanks @csehatt741!
  • Nodes with execution errors are highlighted red. Thanks @csehatt741!
  • Prevent a field from being added to Workflow Builder forms multiple times. Thanks @csehatt741!
  • Support recall of CLIP Skip metadata. Thanks @csehatt741!
  • Fixed some issues with model install paths.
  • Tweaked state persistence strategy - now debounced to 300ms instead of throttled to 2000ms. This should reduce stutters while doing things like panning around the Canvas.
  • SDXL Style prompts have been removed from the Generate, Canvas and Upscaling tabs. This rarely-used setting was unintuitive at best. You can still use it in Workflows, but we are removing this footgun from the linear UI tabs.
  • Prompt and seed metadata may now be recalled on the Upscaling tab.
  • The buttons to download potentially very large starter model bundles show a confirmation dialog before starting the download. Thanks @csehatt741!
  • Merged layers are inserted in the right spot in the layers panel. Thanks @csehatt741!
  • Added button to image context menu and viewer toolbar to locate an image in the gallery. The image’s board is selected and image scrolled to. Thanks @csehatt741!
  • Support FLUX PEFT LoRAs with base_model.model key prefix.
  • Improved VAE encode VRAM usage.
  • Updated translations. Thanks @Harvester62!

Fixes

  • Minor bug when concatenating Kontext ref images in latent space that could result in some images not being “seen”.
  • Fit to Bbox functionality could result in the layer being sized correctly but positioned incorrectly when the bbox was not aligned to the 64px grid.
  • Allow use of mouse in node title editable inputs.

Internal/Dev

  • Fix AMD docker image build issue related to disk space. Thanks @heathen711!

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

New Contributors

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.3.0…v6.4.0

v6.3.0

This minor release includes a handful of fixes and enhancements.

Support for multiple reference images for FLUX Kontext

You may now use multiple ref images when using FLUX Kontext on the Generate, Canvas and Workflows tabs.

On the Generate and Canvas tabs, the images are concatenated in image-space before being encoded.

This is done using the new Flux Kontext Image Prep node, which you can use in Workflows. Use it to resize an image to one of Kontext’s preferred sizes. If multiple images are added to its collection, they are concatenated horizontally. Pass the output of this node into a single Kontext Conditioning node, and then pass its output into the Denoise node.

If, for some reason, you want to use latent-space concatenation, you can do it like this:

  • Add a Flux Kontext Image Prep for each image
  • Pass each of those to its own Kontext Conditioning
  • Collect the Kontext Conditioning nodes
  • Pass the output collection to the Denoise node

The images will be concatenated in latent-space by the Denoise node. It will not resize the images to Kontext preferred dimensions. For best results, use the Flux Kontext Image Prep node, as described above, to prep your ref images.

Studio state is stored in the database

Studio state includes all generation settings, Canvas layers, Workflow editor state - in other words, everything that you lose when you click Reset Web UI. Studio state does not include models, images, boards, saved workflows, etc.

Previously, this data was stored in the web browser or Launcher’s built-in UI. In v6.3.0, it is stored in the database, allowing your Studio state to follow you across browsers and devices.

For example, let’s say you were working in Canvas from the Launcher’s UI. You need to switch computers, so you enable Server Mode in the launcher and open Invoke on the other computer.

Previously, your Studio would load up with default settings on the other computer. In v6.3.0, you will instead pick up right where you left off on the first computer.

On the first launch of Invoke after updating to v6.3.0, we will migrate Studio state stored in the browser to the database, so you shouldn’t lose anything.

Added setting to disable picklescan

Invoke uses picklescan to scan certain unsafe model types for malware during installation and loading.

Sometimes, picklescan is unable to scan models because their internal structure is broken. It is possible that these unscannable models will still work fine, and have no malware, but until now, there was no way to tell Invoke to ignore detections or scan errors.

You may now dangerously, unsafely opt-out of model scanning by adding this line to your invokeai.yaml config file:

# 😱 scary!
unsafe_disable_picklescan: true

We strongly suggest you do not disable picklescan. Disable it at your own risk.

Enhancements

  • Support for multiple reference images for FLUX Kontext on Generate, Canvas and Workflows tabs. Ref images are concatenated in image space.
  • New Flux Kontext Image Prep node. Use it to resize an image to one of Kontext’s preferred sizes. If multiple images are added to its collection, they are concatenated horizontally.
  • When Snap to Grid on Canvas is disabled, hold Ctrl/Cmd to temporarily enable course snapping. Hold Ctrl/Cmd+Shift to temporarily enable fine snapping. Thanks @Ar7ific1al !
  • Update styling and layout for image comparison.
  • Added visual indicator on node fields when they are added to the form. The field names are in blue with a small link icon.
  • Added setting to disable picklescan.
  • Added FLUX.1 Krea dev to starter models (full-fat and quantized).
  • Added a not-broken anime upscaler model to starter models.
  • Studio state is stored on the server.
  • Add hotkey shift+n to fit bbox to layers. It does the same thing as the button in the Canvas toolbar.
  • Add a button to the ref image display to use that image’s size for generation. This is useful for FLUX Kontext, where you often want to generate at the same/similar size as a reference image.
  • Updated translations. Thanks @Harvester62 @Linos1391 !

Fixes

  • Fix issue where model filenames with periods were not handled correctly.
    • This fixes the error DuplicateModelException: A model with path 'flux/main/FLUX.safetensors' is already installed.
  • Fix issue where model installation required 2x the disk space the model actually needed. We now move - not copy - from download temp dir to final destination.
  • Metadata not recorded for API model generations.
  • Queue count badge not hidden when left panel is collapsed.
  • Fix an issue where canceling a queue item didn’t clear its progress image.
  • Fix an issue where viewer could briefly show the last-selected image between the last progress image being received, and its output image rendering.
  • Add handling for a rare race condition where we get socket events for a queue item after it has completed.
  • Add handling for a common race condition where queue status network requests complete after queue events optimistically update the counts, often resulting in a the little yellow queue count badge being incorrect.
  • Fix an issue where intermediate images could trigger changes to gallery view.
  • Progress image not hiding when a generation fails or is canceled, when gallery auto-switch is disabled.
  • Awkward flash of incorrectly-sized image when starting image comparison.
  • Fix an issue where gallery auto-scroll could not work during an image loading race condition.
  • Prevent creating a new canvas while staging, which could bork your existing canvas session.
  • Fix an issue where the Reset Canvas Layers button also reset the bbox.
  • Hide Reset Canvas Layers button when not on the canvas.
  • Fix visual overflow with very long board names.

Internal/Dev

  • UI logging now includes the source code filename of the logger, making troubleshooting much easier for UI bugs.
  • All redux state is modeled with zod schemas. Rehydrated state is validated against the schemas before it makes it into the browser, preventing some (very rare) errors.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.2.0…v6.3.0

v6.2.0

This minor release includes a handful of fixes and enhancements.

Check out the v6.0.0 release notes if you haven’t already! It’s a big one.

Enhancements

  • Restored Cancel and Clear All functionality, which was removed in v6. The button for this is in the hamburger menu next to the Invoke button.
  • When resetting Canvas Layers, an empty Inpaint Mask layer is added.
  • Restored the Viewer toggle hotkey z.
  • Updated translations. Thanks @Harvester62 !

Fixes

  • Fixed useInvocationNodeContext must be used within an InvocationNodeProvider error that could crash the Workflow Editor.
  • Fixed issue where scrolling on Canvas could result in zooming in the wrong direction, especially when using a mouse scrollwheel.

Internal/Dev

  • Minor perf improvement in Workflow Editor, reducing re-renders of the Auto Layout popover.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.1.0…v6.2.0

v6.1.0

This minor release includes a handful of fixes and enhancements.

Check out the v6.0.0 release notes if you haven’t already! It’s a big one.

In Invoke v5, we had a toggle near the Invoke button that let you choose either Send to Gallery or Send to Canvas. Here’s what it looked like in v5:

Screen Recording 2025-07-17 at 5 11 19 pm

  • Send to Gallery: Generations go directly to the Gallery. The Staging Area is bypassed completely. You can change settings, Invoke, change more settings, Invoke again, and so on, building up a large queue of generations.
  • Send to Canvas: Generations go to the Canvas Staging Area. You cannot change some settings until you accept or discard all pending images.

This toggle was a major stumbling block for new users, causing a lot of confusion. It was removed in v6, replaced by a Save All Images to Gallery setting. This new setting didn’t work the same as Send to Gallery. Yes, it saved images to the Gallery, but it didn’t bypass the Staging Area - and Canvas would still be locked down.

We received a ton of feedback that the Send to Gallery mode enabled a critical workflow for many users. In v6.1.0, we are restoring that functionality with what we hope to be a less confusing UX.

The Canvas Save All Images to Gallery setting now replicates Send to Gallery mode. Generations queued up while the setting is enabled will bypass the Canvas Staging Area entirely. The Canvas isn’t locked down when you generate like this.

We renamed the setting to Save New Generations to Gallery to better describe what it does: image

You’ll see an alert on Canvas when it is enabled: image

Enhancements

  • Added hotkey to star/unstar images (.). You must be focused in the Gallery to use the hotkey.
  • Added button and hotkey (shift+b) to fit the Canvas Bbox to visible Inpaint Masks, with padding to account for mask blur.
  • Added button and hotkey (shift+v) to invert the selected Inpaint Mask layer.
  • Added auto-layout functionality to the Workflow Editor to reposition nodes based on a configurable graph layout algorithm. It’s in the bottom-left column of buttons. Thanks @skunkworxdark !
  • When importing LoRAs, Invoke checks for an a metadata file and image alongside the LoRA. If present, we parse the metadata and copy the image in.
  • Expose Tile Size, Tile Overlap and Tile Control model in Upscaling tab.
  • Show related embeddings in prompt trigger menu.
  • Update model picker styling.
  • Style nodes when they have errors or warnings in workflow editor.
  • Improved performance in workflow editor.
  • Updated translations. Thanks @Linos1391 @Harvester62 @RyoK0220 @rikublock!

Fixes

  • Ignore disabled ref images when determine if the user can click Invoke.
  • Aspect ratios out of order.
  • Error when uploading image with uppercase file extensions (e.g. .JPG vs .jpg).
  • Prevent dragging on empty space in workspace tabs, which can bork the layout.
  • Canvas Staging Area auto-switch could fail when too many images were in the list, plus other minor Staging Area jank.
  • SDXL Negative Style Prompt not recorded in metadata.
  • Unstyled error boundary screen.
  • Rare error encountered during rehydration of UI state.

Internal/Dev

  • Fix docker UI build.
  • Updated manual install docs for v6. Thanks @JPPhoto!
  • Export FLUX Conditioning classes from package. Thanks @JPPhoto!
  • Upgraded many frontend packages.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.0.2…v6.1.0

v6.0.2

This patch release fixes drag-and-drop from the gallery.

Check out the v6.0.0 release notes if you haven’t already! It’s a big one.

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.0.1…v6.0.2

v6.0.1

This patch release fixes a number of bugs.

Check out the v6.0.0 release notes if you haven’t already! It’s a big one.

Changes

  • Fix an issue that could result in images getting stuck as placeholders.
  • Fix an issue where you could drag a panel tab and end up with stacked panels.
  • Fix an issue w/ certain languages hard-crashing the UI.
  • Render the staging area in a virtualized list to prevent slowdowns when many images are staged.
  • Alter the request frequency and prefetching logic for gallery to reduce network requests during scrolling, but keep the same UX.
  • Clearer error message when model probing fails.
  • Do not attempt to download models when there isn’t enough disk space for them.
  • Potential fix for rare UI state persistence issues.
  • Introduce global, thread-safe locking for all DB operations. We hope that this will fix these errors:
    • sqlite3.InterfaceError: bad parameter or other API misuse
    • pydantic_core._pydantic_core.ValidationError: 1 validation error for GraphExecutionState
      JSON input should be string, bytes or bytearray [type=json_type, input_value=None, input_type=NoneType]
      For further information visit https://errors.pydantic.dev/2.11/v/json_type

Installing and Updating

The Invoke Launcher is the recommended way to install, update and run Invoke. It takes care of a lot of details for you - like installing the right version of python - and runs Invoke as a desktop application.

Note: With recent updates to torch, users on older GPUs (20xx and 10xx series) will likely run into issues with installing/updating. We are still evaluating how we can support older GPUs, but in the meantime users have found success manually downgrading torch. Head over to discord if you need help.

Follow the Quick Start guide to get started with the launcher.

If you don’t want to use the launcher, or need a headless install, you can follow the manual install guide.

What’s Changed

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.0.0…v6.0.1

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