Skip to content

Releases

Version InvokeAI v6.13.5

This is a maintenance release of InvokeAI focused on bug fixes and stability. Version 6.14.0 will be the next major feature release, featuring video generation, multiple GPU support, the Wan 2.2 image and video models, pressure-sensitive canvas, HiDiffusion integration, workflow to workflow calls, and much more.

Here are the highlights of the current release:

Updated Libraries

  • React version 19 (frontend support) @joshistoast
  • ROCm version 7.1 (AMD GPU support) @lstein @heathen711
  • Transformers version 5.5.4 (AI inference and training support) @kappacommit

Major Bug Fixes

  • Fix the image viewer progress preview behavior when selecting a gallery image during image generation. @JPPhoto
  • Save and restore both positive and negative prompt history for SD images. @DustyShoe
  • Fix crash when a LoRA was applied to a Flux.2 4B/9B Diffusers model loaded with FP8 storage. @Pfannkuchensack
  • Restore the X/Y queue badges when running in multiuser mode. @lstein
  • Prevent main panel from being squeezed out of existence on small screens. @lstein
  • Gallery maintenance script updated to correctly handle nested image subfolders when structured image directory activated. @lstein
  • Fix crash when using a Z-Image model with regional guidance. @Pfannkuchensack
  • Prevent crash when Heun (2d order) sampler applied to a FLUX.2 Klein model with reference images. @Pfannkuchensack
  • Prevent hang when an unknown wildcard was passed to the dynamic prompt processor. @Pfannkuchensack

New Features

  • Support PEFT named-adapter LoRAs. @Pfannkuchensack
  • Add Qwen Image single-file checkpoint loader with fp8 support. @Pfannkuchensack

Documentation

  • Added information on 3d party GPU providers that host InvokeAI. @lstein @michaelmanly
  • Fix uvicorn URL. @fishd72
  • Add graph execution example to API guide. @wunianze666-netizen

Full List of Changes

New Contributors

Full Changelog: https://github.com/invoke-ai/InvokeAI/compare/v6.13.0…v6.13.5

This site was designed and developed by Aether Fox Studio.